Games

Tu Disch Nisch Aufregen

„TDNA” was primarily intended as a training job with, at that time, still new object oriented Win32 Delphi IDE. Incidentally, a graphical IDE for developing really useful and performant native GUI applications still was not a matter of course in the late 1990’s. (While today, students hardly learn to code without any graphical IDE at all.) At the same time, TDNA was my first and only sidestep into the shareware market.